Artist Bio
I received my Bachelor’s degree in Commercial Art from Brigham Young University in
1972, graduating Magna Cum Laude. Following my graduation, I worked in various
Commercial Art studios in Mesa, Arizona doing everything from illustration to
brochure, billboard, product, architectural rendering, and logo design before returning
to BYU in 1979 to earn an MFA in Painting and Drawing. I then freelanced in
illustration. working for three years in the animation industry until I was hired as a
founding member of the Utah Technical College (“the Tech”) art program in 1986,
teaching in virtually all the disciplines that were offered at the time. More than thirty
years later I am the only remaining member of the original faculty from those early days.
As such, in 2015, I wrote a paper on the early history of the UVU Art Department at the
request of then-Dean Newell Dayley.
While teaching full time at UVU, I returned to BYU in 2000 and earned a Master’s
Degree in Art History, recreating in 3D the three major iterations of the Church of the
Holy Sepulcher in Jerusalem as my Master’s Thesis. To do this, I leveraged the skills
that I had taught myself in 3D computer modeling. I had taught myself 3D modeling
because I saw, early on, the potential for combining my passion for art history with a
need for students to be able to see recreations of ancient architecture for my Art History
lectures in order to enhance their understanding.
I now mainly teach Art History and 3-D Computer Modeling at UVU and am still
passionate about using 3D software to recreate all kinds of things, but especially ancient
architecture. In 2017, I took a one-semester sabbatical in order to work full-time on
architectural recreations and to create an Art History Asset Library to contain files of
those recreations. There are well over 200 files now in the Library, which is open for
anyone to use in order to enhance their art history, history, or Humanities lectures.
1972, graduating Magna Cum Laude. Following my graduation, I worked in various
Commercial Art studios in Mesa, Arizona doing everything from illustration to
brochure, billboard, product, architectural rendering, and logo design before returning
to BYU in 1979 to earn an MFA in Painting and Drawing. I then freelanced in
illustration. working for three years in the animation industry until I was hired as a
founding member of the Utah Technical College (“the Tech”) art program in 1986,
teaching in virtually all the disciplines that were offered at the time. More than thirty
years later I am the only remaining member of the original faculty from those early days.
As such, in 2015, I wrote a paper on the early history of the UVU Art Department at the
request of then-Dean Newell Dayley.
While teaching full time at UVU, I returned to BYU in 2000 and earned a Master’s
Degree in Art History, recreating in 3D the three major iterations of the Church of the
Holy Sepulcher in Jerusalem as my Master’s Thesis. To do this, I leveraged the skills
that I had taught myself in 3D computer modeling. I had taught myself 3D modeling
because I saw, early on, the potential for combining my passion for art history with a
need for students to be able to see recreations of ancient architecture for my Art History
lectures in order to enhance their understanding.
I now mainly teach Art History and 3-D Computer Modeling at UVU and am still
passionate about using 3D software to recreate all kinds of things, but especially ancient
architecture. In 2017, I took a one-semester sabbatical in order to work full-time on
architectural recreations and to create an Art History Asset Library to contain files of
those recreations. There are well over 200 files now in the Library, which is open for
anyone to use in order to enhance their art history, history, or Humanities lectures.
It was Good to be Once Young (self portrait)
Graphite Pencil, 2019
This is a drawing based on a photo of a much younger me on Semester Abroad from BYU to Spain.
Tepee Encampment
Crow Quill & Ink, 2019
This is an imaginary depiction of an encampment in the forest created with a crow quill pen and India ink on illustration board.
The Scholar
Digital Painting, 2020
This was created with the iPad Pro and Pencil via Procreate. It was based on a photograph taken many years ago of a rug dealer during a visit to the market of Tetouan in Morocco.